AI Insights · Timothy · January 2023
Top 5 Idler Games on iOS in Uruguay: Q4 2022
Explore the performance of the top 5 idler games on iOS in Uruguay during Q4 2022, including trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 idler games on iOS in Uruguay showcased varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each of these games.
My Perfect Hotel experienced moderate fluctuations in weekly downloads, starting at around 328 and peaking at 411 in the last week of October. The game's weekly revenue saw a notable increase in mid-October, reaching approximately $39 in the week of October 24. Active users showed a decline from 865 at the beginning of the quarter to 515 in mid-December but rebounded to 655 by the end of the year.
Idle Lumber Empire - Wood Game had a significant spike in weekly downloads, particularly in the week of October 24, with 697 downloads, and maintained a steady performance toward the end of the quarter. The weekly revenue peaked at $100 in the same week, with another high of $92 in the following week. Weekly active users showed a strong increase from 136 at the start of the quarter to a peak of 857 at the end of October before stabilizing.
My Mini Mart demonstrated consistent performance throughout the quarter. Weekly downloads ranged from 55 to 195, with a notable increase in the last week of December. Revenue peaked at $19 in the final week of the year. Active users remained relatively stable, starting at 458 and ending the quarter at 445, with minor fluctuations in between.
Idle Train Empire - Idle Games saw gradual growth in weekly downloads, reaching a high of 105 by the end of October. The game's revenue peaked at $38 in early November before stabilizing. Active users increased steadily from 35 at the beginning of the quarter to 144 in mid-December, maintaining a strong user base.
Factory World had a modest performance in weekly downloads, with a peak of 113 in the week of November 21. Active users showed a similar trend, increasing from 55 at the start of the quarter to a peak of 89 in late November. However, the game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.